Our Products

Unity Assets

Texture to Vertex Converter

This tool converts meshes using UV coordinates and textures into meshes that have the color baked into their vertices. It will also merge sub-meshes into one single mesh in case difference sub-meshes are used with distinct materials to drive the colors.

In short, it optimizes.

Particle Optimizer Pro (Coming soon)

This tool converts existing particle systems made by Unity’s built-in particle system, into a shader-based particle system that runs entirely on the GPU. It aims to make the generated GPU particles look as close to the original particles. 

 

The generated GPU particles are compatible with mobile hardware as they are rendered using quads and use the vertex shader for the particle movement logic. Together with Unity’s SRP batcher this shader significantly speeds up existing particle systems. 

3rd Party Products

The Black Grimoire: Cursebreaker

Interactive Map

Interactive map for the game The Black Grimoire: Cursebreaker that can be found at cursebreaker-map.online. This map was made using leaflet and is the first step to break into game related alternative monetization.

The Black Grimoire: Cursebreaker

Wiki

Automatically generated wiki using custom software that scans gamefiles and uploads pages to the wiki. Other user are also able to edit these pages to provide additional information. Fount at cursebreaker.wiki